Point of View

The interactive piece “Point of View” is a virtual, time-based, architectural playground. Visitors create individual and immersive walk-in sculptures, shaping them through their interactions in virtual space.

A virtual representation of an apartment room slowly transforms into a constantly evolving landscape that responds to the visitors’ movements and actions. Utilizing 3D body tracking, the virtual environment morphs and transforms in real time, driven by the user’s body movements.

In addition to the dynamic environment, a binaural sound engine generates intricate 3D sound effects that react to user actions, enhancing the experience and bringing the virtual architecture to life. The room is based on a 3D scan, while body tracking is done via Kinect and HMD.


2018 • Vienna • Alte Post
Design, development and production


University of Applied Arts: The Essence