Point of View

Point of View is an interactive VR installation that explores spatial perception and embodiment within virtual environments. The work creates a feedback loop between the participant’s body and a dynamically transforming virtual space. As users move, the environment deforms in real time; reacting, freezing, and reconfiguring itself as an active agent. This reciprocal exchange blurs the boundary between observer and system, drawing on concepts from radical constructivism and cybernetics. The project investigates how architecture, perception, and the body interrelate when physical space becomes a malleable, perceptual prosthesis, and when the viewer’s sense of presence is both extended and destabilized.


2018 • Vienna • Alte Post
Design, development and production


University of Applied Arts: The Essence


Media coverage:
The Gap